package game.view.scene.control
{
	import flash.display.Sprite;
	
	import game.view.map.MapView;
	import game.view.scene.maps.IMap;
	import game.view.scene.stuff.IStuff;

	public interface IScene
	{
		function get layer():Sprite;
		function getMap():IMap;
		function get focus():IStuff;
		function getStuffs():Vector.<IStuff>;
		function addStuff(stuff:IStuff):void;
		function rmStuff(stuff:IStuff):void;
	}
}